GAME RELEASE: Grid Streets next week.

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In case you missed it, Codemasters Grid hit the shelves next week.  I checked out the X-Box demo and the game is shaping up pretty nicely. I’m not big on racing games, but I do love to smash up a car. Check out the new Press Release.

 

The finish line looms for Codemasters® as the June 3 launch for GRID™ draws near.  For the game that delivers a truly smashing racing experience, Codemasters has released a new video that showcases GRID’s incredible damage engine that drives the game’s signature high-impact moments. The video is now available to view and download from http://community.racedrivergrid.com/ and http://bhimpact.gamespress.com/product_page.asp?i=847.
In the video, GRID Chief Game Designer Ralph Fulton provides commentary and details about the innovative new Flashback feature over video footage of an Aston Martin DBR9, Dodge Challenger Concept, Nissan Skyline and over 20 other thrilling race cars crashing, smashing and taking punishment in this bone-jarring demonstration of the EGO Engine™’s unparalleled damage system.

Intrinsic to GRID’s intense, aggressive wheel-to-wheel races are its spectacular, genre-leading crashes. Up to 70 individual components on each car will damage, break or fall off depending on the severity of each collision. The damage doesn’t stop there: glass shatters, carbon fibre will splinter and steel bends all in jaw-dropping real time.

Debris from damaged cars becomes a persistent danger on the tracks and must be negotiated. Taking damage also plays a vital part in gameplay, as each car can take dents, scrapes and bashes to its bodywork, but too much damage on the wheels and engine bay will affect performance, ultimately terminally.
Going for that audacious over-taking maneuver and nailing the racing line pushes drivers and their cars to the very limit. If players go beyond that limit and write off their car, it may be time to take advantage of GRID’s new Flashback feature, which gives players a chance replay the action and try again.

The replay function can first be used to inspect the detail of each impact through a rotating camera and witness the carnage unfold frame by frame in stunning slow-motion. Evolving the replay technology, players can rewind to any point within the replay and then use Flashback to once again take control of the car and see if they can avoid the smash on the next run. Depending on the chosen difficulty setting, players can take advantage of Flashback up to five times during race at any point. Racing purists can, however, opt to disable the feature when in Pro Mode.