I used to love me some plastic instruments but I have to say, I’m just not excited about Guitar Hero Warriors of Rock or Rock Band. I think there’s a finite number of hits you can squeeze onto these games and with the thousand+ songs (combined) available in the Rock Band and Guitar Hero stores I think we pretty much already have most of the songs that would be worth playing. I will say, I’m really curious about the Piano/Keytar additions to both games. Activision has released the full set 90+ song set list. Of that list, I recognize maybe 9 tracks. Take a gander after the break.
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Activision
The more I hear about Shattered Dimensions, the more I can’t wait to play it at Activision’s upcoming NY. Neil Patrick Harris will reprise his role as Spider-Man in Activision’s upcoming Spider-Man: Shattered Dimensions, which is currently being showcased at San Diego Comic-Con. In the game, players traverse through four unique worlds from Spider-Man lore and take on the role of four distinctly different Spider-Men – Amazing, Ultimate, Noir and 2099 – which will be brought to life by Neil Patrick Harris along with Josh Keaton, Christopher Daniel Barnes and Dan Gilvezan, respectively.
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Activision has revealed the fourth and final dimension for Spiderman Shattered Dimensions. It’s Ultimates, so the four different parts of the game include Current Universe, 2099, Noir and Ultimates. Everything I’ve seen from the game looks pretty amazing. I’m going to be spending a day with Activision in New York in a few weeks (ironically, on my birthday) and will have some live video and interviews about the game.
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The first set of new Call of Duty: Modern Warfare 2 Maps didn’t solve our severe case of Mapathy, so the Doctors at Activision have given us an appointment for June 3rd to give us another shot in the arm with a brand new set of Maps with The Call of Duty®: Modern Warfare® 2 Resurgence Pack. Featuring five maps, the Resurgence Pack follows on the heels of the record-setting Call of Duty®: Modern Warfare® 2 Stimulus Package of maps. Additionally, to celebrate the upcoming release, Infinity Ward will host two Double XP weekends. The first Double XP will take place beginning Friday, May 28, and the second will follow on Friday, June 4. The last pack just came out, so this is a fast turnaround.
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Yesterday, I had a sit down with a very rare species – a female video game producer. Meghan Morgan is the producer on the brand new Activision title, Spider-Man: Shattered Dimensions. She gave us a walkthrough of the the game and some tidbits. Here’s what I learned from our 1/2 hour discussion:
- The game’s plot centers around a mysterious tablet that gets broken into four pieces. The pieces are then scattered throughout 4 different dimensions. You have to take on different Spidey personas to recover the missing pieces.
- This weekend they are announcing the first two worlds – Regular Marvel Universe Spider-Man and Spider-Man Noir. I asked if the 3rd Universe will be Ultimate Universe Spider-Man and she just gave me a knowing smile. She would not give a hint about what the fourth Universe will be – I suggested Venom and someone else suggested Zombies.
- Marvel Spider-Man scribe Dan Slott wrote the story.
- All four universes will have it’s own unique look and each Spider-Man will play differently. For example the Noir Spider-Man will be more stealth oriented.
- All four Spider-Mans will be voiced by different actors whom many will recognize from Spidey’s many TV Incarnations.
- Two villains we saw were Kraven and a really creepy looking Noir version of Hammerhead.
- We won’t be able to play as the villains – as Morgan said, it’s a Spider-Man game.
- There will be several short first person sequences, the example they showed with Spidey punching Kraven looked weird.
- This game isn’t going to be a true Open World game, but the worlds are big enough where you will be able to do a lot of stuff.
- Morgan promised that in this game we’ll get to the Action faster than in other titles.
- She hinted that there will be some surprise appearances from other Marvel Characters.
- Morgan is leading a big WonderCon Panel discussion Saturday afternoon.
- The game is going to be released this September.
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Activision released their Modern Warfare 2: Stimulus Package today. So hurray, no more “Mapathy.” On the downside they are charging a ridiculous $15 for 5 Maps – two of which we’ve already played to death in Modern Warfare 1. But I do love me some Crash. Not only that but people are reporting that this update actually broke XBox Live for awhile. People weren’t able to login to XBLA. It seems to be working itself out now. The Modern Warfare® 2 Stimulus Package can now be downloaded on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system for 1,200 Microsoft Points. To celebrate its release, Infinity Ward will host a Double XP weekend for Xbox LIVE gamers from April 2 – 4. Why is it they always have live fire weekends when I’m out of town? More photos after the break.
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Gut Reactions, Since I don’t have the time to write reviews of fully played games, well I do but by the time I’m done the game’s been out for months – for instance, I finally beat Uncharted 2 this weekend. I’m going to start giving you my gut reactions to games based on the first four – five hours of gameplay. Really, shouldn’t we know all there is to know about a game in the first 4 – 8 hrs? Warning – This Gut Reaction look at Call of Duty: Modern Warfare 2 is a detailed look at the first four levels of the game. This means spoilers!
Playtime – 5 Hours.
I finally got a chance to play Modern Warfare 2 today and I have to say, so far I’m disappointed, I only played the first four levels and plan on beating this game before I do a full review but my initial reaction – meh. It’s gorgeous and so polished that it feels a bit "lifeless." The first three levels sets up the story and shows how you get recruited for Special Ops. In the first mission you are a Soldier tasked with storming a base (lots of base storming so far). I’m not sure what the objective of this level was. I was just shooting some nameless, faceless enemies that are so far away that you never actually see what you are shooting at. Next, I was in an armored vehicle shooting up some Middle Eastern village, I didn’t know why I was doing it, I just was. The problem here again is the village looked amazingly real but once again I couldn’t tell who I was shooting at. Just pulled the trigger, sprayed and prayed I’d hit something. The idea of the opening level is to give a sense of how frenetic things are going to become.
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