X-Box 360 Goes Indie!

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A few years ago I interviewed Scott Henson one of the big wigs for Microsoft’s X-Box Live service and we talked extensively about the future of the platform and the idea of user generated games for the service.  Today that dream has become a reality as Microsoft announces the immediate availability of XNA created games are available on X-Box Live. “The time has come for the games industry to open its doors to all game creators, enabling anyone to share their creations with the world,” said John Schappert, corporate vice president of LIVE, Software and Services for the Interactive Entertainment Business at Microsoft. “Our goal is to drive a creative and social revolution in games with the same transformative power that we’ve seen in digital music and video sharing.” 

Demonstrating a look into the future potential of community-created games on Xbox 360, Chris Satchell, general manager and chief XNA architect at Microsoft, announced that seven games created using XNA Game Studio 2.0 would be available immediately for Xbox 360 owners to download from Xbox LIVE Marketplace. This move makes all of us who dream of one day creating that surprise "hit" game one step closer to reality.  The one thing I would like to find out is if creators will also be able to eventually sell their games on XBL.

An Xbox 360 community game created using Microsoft’s XNA Game Studio software and XNA Creators Club membership will be able to be submitted for distribution on Xbox LIVE. Each community-created game must then undergo a thorough peer-review process and be evaluated for accuracy in representation and appropriateness. Community game developers will be able to beta test the process this spring and will be able to distribute their games on Xbox LIVE by the end of this year.

Microsoft also announced their 2008 slate of games, looks a bit skimpy at the moment. But it’s still early. We can look forward to Gears of War 2 in November, Fable 2, Ninja Gaiden II, and Too Human.